Deadlyevilryu's Blog

Trying to become a video game developer

StarField Battle 2 is almost released :)

I have my XNA game StarField Battle 2 in peer review now.  It is 50% of the way through peer review. :)   I can’t wait I am so excited.  I will be giving away tokens that can be used on Xbox live marketplace to get a free copy of the game to some of my followers on Twitter so if you want a change to get a free token follow me (@DeadlyEvilRyu).  In other xna project news I have done some more work on my next project Anaconda Wars.  It will have single player local and network multiplayer modes.  That game is going to be one of the few games that I make that will be a retro clone.  I really don’t want to make to many retro clones.  After Anaconda Wars is released I will probably start making a RPG, but I don’t know yet.  Other than that I haven’t been doing any other xna programing, and I don’t think I will be doing any more tutorials, but we will see when we get to that point.

June 1, 2010 Posted by | XNA | | Leave a Comment

Started a new Project (Anaconda Wars)

I started working on a new game called Anaconda Wars.  It is a remake of the classic snake game.  I know everyone has played that game or some version of it on a cell phone or the internet.  Right now I have 2 game modes one with the classic rules and one with a variation of the classic rules.  I am planing more.  Here is a video of the prototype.

In other news I put Starfield Battle 2 in peer review so when and if it passes I will let you guys know.

April 15, 2010 Posted by | Gaming, XNA | | Leave a Comment

DBP 2010 Enntry Period is Over.

I’m feeling really good about my DBP entry I really think it can really make the top 10 or 15 game entries this time.  Now that the submission period is over the next step is playtesting it so I will put is into playtest someting later today, and get some feedback.  Here is the trailer for StarField Battle 2.  I’m hoping to get this release on XBLIG soon.

March 5, 2010 Posted by | Dream Build Play, XNA | | Leave a Comment

DBP 2010: Final Update

This will be the final update on my dreambuildplay game entry.  The last day to submit the game is on March 3 so I have to have it done so I can make the trailer.  I’m going to submit it tomorrow because I have midterms and other tests this week. so hopefully the trailer will be on YouTube by March 2.  The game is looking great, and I put a whole lot of work into making this a better experience for people who will be playing the game.  I also added a local Hi-Score Table.  That way you can keep track of who has the best score.   When I put the trailer up I will post it here so you guys can see it.

March 1, 2010 Posted by | Dream Build Play, XNA | | 2 Comments

DBP 2010: Update #5

With less then 3 weeks left to finish up my Dreambuildplay entry I finally had time to get the basic gameplay up and running.  I thought there would be multiplayer in this game, but I don’t think the game would benefit from it.  I’m thinking of adding a campaign or survival mode where you can play though different levels until you get killed and probably the standard kill stuff and try to get the highest score until you die.  Other than that I think I am just gonna see what happens when I submit the game in the contest.

February 13, 2010 Posted by | Dream Build Play, XNA | | Leave a Comment

DBP 2010: Update #4

For the past 3 or 4 days I have worked on fixing an annoying frame rate issue that has been plaguing my game.  After some looking over my code and getting some help from the xna community I have the problem contained for now.  So far the game is looking pretty good, and I have no idea what game modes will be in the game.  I have weapons, enemies, projectiles, and even some level hazards that are in the game.  This game is turning out to be a lot better looking and feeling than the first one that I made.  Starfield Battle 2 will be a better game to play.  Maybe it will be harder maybe not.  I know so far that there will be multiple levels to play on, but I still don’t know if there will be any multiplayer.

In order to make the game even better I would like to know from anyone reading this post.  If you have played StarFiled Battle I would like to know 3 things

  1. What did you like about it? (If anything)
  2. What didn’t you like about it? (If anything)
  3. What could have been done to make it more playable and fun.

any feedback would be very helpful and I don’t care if it sounds mean I can take criticism.  If you think that the game sucks go right ahead and tell me.  Be honest you don’t have to spare my feelings or anything.  So leave a comment if you like.

January 29, 2010 Posted by | Dream Build Play, XNA | | Leave a Comment

DBP 2010: Update #3

I just finished porting the prototype of StarField Battle 2 to the 360 and so far everything is working great.  There is still a framerate issue that I am trying to fix,  The controls still need a little smoothing out, and then I can start working on adding all the features that I sould have put in the first StarField Battle.  I’m not sure if I want multiplayer or not, but it is a possibility that I will put it in.

January 17, 2010 Posted by | Dream Build Play, XNA | | Leave a Comment

DBP 2010: Update #2

For the last fiew weeks I have been really lazy. I haven’t really did any work on my DBP entry, and to make matters worse. My hard drive decided it needed to die on me so I had to reinstall everything and all of my xna projects got trashed. So I have to start over with my DBP entry. The good news is I can start from scrach and make the engine that I used for StarField Battle even better. I will be making a seaqual to StarField Battle and it will be way better. As of now I have a basic engine with the player ship and enemies. I’m thinking of adding in a co-op mode and an arena mode. Other than that I have nothing else to say about my DBP project.

January 5, 2010 Posted by | Dream Build Play, XNA | | 1 Comment

DBP 2010: Update #1

OK today I’m working on the single player component of my DBP entry.  I’m still thinking that this entry will be a sequel to my first game StarField Battle.  If it is then I think its going to be way better than StarField Battle is, and I am hoping that it will be.  What I am working on today is enemy placement and movement patterns.  each enemy will have the own unique movement pattern and placement in the game world.  I’m not sure if the placement will be random or depend on where the players position is in the game world.  I am hoping to have the prototype of the single player mode done by Sunday.

December 11, 2009 Posted by | Dream Build Play, XNA | | Leave a Comment

Dream Build Play 2010

A lot of people know about the DBP 2010 contest that started yesterday, but they didn’t announce it until today. I’m thinking of making a sequel to the game I entered in the last one. So I will be posting about my progress if I make any for the next 4 months. Wish me luck, and if anyone else that is reading this is entering Good Luck.

December 9, 2009 Posted by | XNA | | Leave a Comment

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